Cart 0

My cart

Description

InMagic Mountainyou want to move the sorcerers’ apprentices down the mountain ahead of the witches but you don’t always know how the will-o’-the-wisps will make the figures move.

To set up, place supports on the game board to elevate the starting area, then place six sorcerers’ apprentices in the back row and four witches on their designated starting spaces. Add the five colored will-o’-the-wisp marbles to the bag.

On a turn, draw a will-o’-the-wisp, then place it at the top of one of the six starting channels and let it go. If the will-o’-the-wisp hits a figure, the ball will stop. Pick up this figure and move it to the next open colored space on the winding path that matches the color of the will-o’-the-wisp. If you’re moving a sorcerers’ apprentice, you might want to do it quickly because if the will-o’-the-wisp hits that same figure, you can move it once again! Don’t rush moving the witches, though, since you

Reviews

There are no reviews yet.

Be the first to review “Magic Mountain”

Your email address will not be published. Required fields are marked *